Keep your Hunger and Energy up to protect your Health. When night falls, rest carefully there's always tomorrow.
Stats
Doing's
Inventory
Vitals
โค๏ธ Health100%
โก Energy100%
Full energy hunger drains normally.
๐ Hunger100%
Day Cycle
Daytime
Wait it out, then end the day to rest a bit.
10:00
until ready
๐ Find Fruits Low Risk, Low Reward
๐ ForageLow Risk
Costs 3 Energy. Unreliable yields mostly small berries and apples, but a rare Golden Apple (1% chance) is a huge boost at the cost of 25% Energy.
Cost: 3 โก
๐ฃ Fishing Reliable, Low Risk
๐ฃ Cast a LineReliable
Costs 5 Energy. 45โ65% chance to catch something. Salmon, Cod and Squid restore Hunger; Bluefin Tuna is a great early catch, restoring Hunger and a little Health.
Cost: 5 โก
๐น Hunting High Risk, High Reward
๐น Go HuntingHigh Risk
Costs 10 Energy. Only a 15โ35% chance of success. Big payoff though Lamb, Pork, Chicken and Beef restore large chunks of Health and Hunger, and Beef even restores a bit of Energy.
Cost: 10 โก
โ๏ธ Mining Always Succeeds, Rarity Varies
โ๏ธ MineNormal
Costs 5 Energy. Always finds something. Stone and Coal are common here; Iron and Gold show up sometimes; Diamond is rare. Emerald cannot be found this way.
Cost: 5 โก
๐ณ๏ธ Deep-MineAlternative
Costs 10 Energy. No Stone or Coal down here. Iron is common, Gold is less likely, and Diamond's odds improve over the normal mine. Emerald is only possible here and it's super rare.
Cost: 10 โก
๐ณ Cooking Turns raw food into proper meals
๐ฅ FurnaceNo Energy Cost
Takes 25 seconds per item. Needs Coal to run, one piece of Coal fuels roughly 15 cooks before it runs out.
No coal loaded.
๐๏ธ CampfireCost: 5 โก
Takes 15 seconds for the whole batch. No Coal needed, but holds up to 4 raw items at once. Pick what goes in, then start the fire.
0/4 loaded
Your Food
Your inventory is empty. Go find some food in Doing's!
Cooked Food
No cooked food yet. Use the Furnace or Campfire in Doing's!